Richard BellinTowards DevGolang in sixty seconds — scopeUnderstanding where your variables can be used fromAug 3, 2022Aug 3, 2022
Richard BellinTowards DevGolang in sixty seconds — variablesEverything you need to know about creating variables and constants in GoAug 2, 2022Aug 2, 2022
Richard BellinTowards DevGolang in sixty seconds — string formattingThere’s so much more beyond fmt.PrintlnFeb 23, 2022Feb 23, 2022
Richard BellinTowards DevGolang in sixty seconds — folders and packagesHow to structure your Golang code into foldersJan 28, 2022Jan 28, 2022
Richard BellinTowards DevGolang in sixty seconds — consuming JSONLet’s look at how you can consume JSON and turn it into a Go typeJan 20, 2022Jan 20, 2022
Richard BellinTowards DevGolang in sixty seconds — converting to JSONMarshal those Go types into JSONJan 20, 2022Jan 20, 2022
Richard BellinDev GeniusGolang in sixty seconds — three dots…Variadic functions, array literals and more!Dec 17, 2021Dec 17, 2021
Richard BellinDev GeniusGolang in sixty seconds — named return valuesand naked return statements!Dec 14, 2021Dec 14, 2021
Richard BellinDev GeniusGolang in sixty seconds — tricks with mapsMaps are pretty useful, find out how to use them to count or group thingsDec 9, 2021Dec 9, 2021
Richard BellinDev GeniusGolang in sixty seconds — PointersA pointer is the location in memory where a value lives. It’s very important to understand pointers so I’ll give you a cheat sheet to helpDec 3, 2021Dec 3, 2021
Richard BellinDev GeniusGolang in sixty seconds — Count occurrences in a stringDid you ever want to quickly count how many times the letter s appears in Mississippi? Well Go has your back…Dec 3, 2021Dec 3, 2021